November 22-24 - The Ultra 64 is unveiled at the seventh-annual Shoshinkai trade show in Japan along with early prototypes of two games, one of which is Super Mario 64.November 20 - Mario's dust particles are created.November 17 - Unused spring model is created.November - The Nintendo 64 (then known as "Ultra 64") is patented.October 23 - The Thwomp's model is created.October 19 - Explosion effect is created.October - B-Roll footage and screenshots are recorded for the upcoming Shoshinkai event.September 22 - The Boo's model is created. September 8 - The Bullet Bill's model is created.September 6 - include/stage.h is created.August - Mario head on the title screen is created.July 18 - include/ystruct.h is created.July 11 - The model animation format used by the game is finalized.June 20 - Luigi's model is updated for the final time.June 16 - The unused throwable Koopa Shell model is updated.June 12 - include/system.h (leftover include file in MK64) is updated.May 11 - include/shapedef.h (second-oldest model list) is updated.March 22 - include/shapedef.inc (oldest model list) is updated.January 8 - include/wenemy.h is created.September 7 - Super Mario 64 begins development as " Ultra 64 Mario Brothers.".April 5 - include/yvars.h (oldest file, remnant from "Ultra 64 Test Program") is created.The people behind the programming of the touchstone title.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |